/* ======================================================= * ypSimpleScroll * 3/11/2001 * // dhtml scrolling panel featuring scrolling in any// direction, smooth frame-dropping animation, and a// few other goodies.//// 3/25/2001// added scrolling in any direction and initTop, initLeft// constructor parameters - with only 1k...//// 3/30/2001// fixed bug that occured when if you called scrollTo( )// and the new position was the same as the current// position. that was stupid.//// 4/02/2001// small bug fix - on some browsers, on slow connections// the script would not run at all. to be sure the doc// is done loading before .load() is called, the author// must now call the .load() method in the onload handler// for the page.//// 8/22/2001// if you tried to scroll before page was loaded it threw// an error. this should be fixed now.// // * http://www.youngpup.net///// =======================================================// ypSimpleScroll(  id, left, top, width, height, speed, //          contentWidth, initScrollLeft, //          initScrollTop  )//// last three parameters are optional. * ======================================================= */// basic methods.ypSimpleScroll.prototype.scrollNorth = function() { this.startScroll(90) }ypSimpleScroll.prototype.scrollSouth = function() { this.startScroll(270)  }ypSimpleScroll.prototype.scrollWest  = function() { this.startScroll(180) }ypSimpleScroll.prototype.scrollEast  = function() { this.startScroll(0)   }// start scrolling in an arbitrary direction, with an optional arbitrary speed.// if no speed is provided, the default speed from the constructor parameter is used.ypSimpleScroll.prototype.startScroll = function(deg, speed) {  if (this.loaded)  {    if (this.aniTimer) window.clearTimeout(this.aniTimer)    this.overrideScrollAngle(deg)    this.speed    = speed ? speed : this.origSpeed    this.lastTime = (new Date()).getTime() - this.y.minRes    this.aniTimer = window.setTimeout(this.gRef + ".scroll()", this.y.minRes)  }}// kills pending calls to .scroll(), resets speedypSimpleScroll.prototype.endScroll = function() {  if (this.loaded)  {    window.clearTimeout(this.aniTimer)    this.aniTimer = 0;    this.speed = this.origSpeed  }}// override the current angle from startScroll() with a new angle// this method should not be used with scrollTo() because it will// override the angle created by the first two params to scrollTo().ypSimpleScroll.prototype.overrideScrollAngle = function(deg) {  if (this.loaded)  {    deg = deg % 360    if (deg % 90 == 0) {      var cos = deg == 0  ? 1 : deg == 180 ? -1 : 0      var sin = deg == 90 ? -1 : deg == 270 ? 1 : 0    } else {      var angle = deg * Math.PI / 180      var cos   = Math.cos(angle)      var sin   = Math.sin(angle)      sin = -sin    }    this.fx = cos / (Math.abs(cos) + Math.abs(sin))    this.fy = sin / (Math.abs(cos) + Math.abs(sin))    this.stopH = deg == 90 || deg == 270 ? this.scrollLeft : deg < 90 || deg > 270 ? this.scrollW : 0    this.stopV = deg == 0 || deg == 180 ? this.scrollTop : deg < 180 ? 0 : this.scrollH  }}// override the speed for the current scroll.// should not be used with scrollTo, unless you want to // override the speed computed from the aniLen param of scrollTo()ypSimpleScroll.prototype.overrideScrollSpeed = function(speed) {  if (this.loaded) this.speed = speed}// scroll to an arbitrary position in two dimensions over in// an arbitrary lenth of time.ypSimpleScroll.prototype.scrollTo = function(stopH, stopV, aniLen) {  if (this.loaded)  {    if (stopH != this.scrollLeft || stopV != this.scrollTop) {      if (this.aniTimer) window.clearTimeout(this.aniTimer)      this.lastTime = (new Date()).getTime()      var dx = Math.abs(stopH - this.scrollLeft)      var dy = Math.abs(stopV - this.scrollTop)      var d = Math.sqrt(Math.pow(dx,2) + Math.pow(dy,2))      this.fx = (stopH - this.scrollLeft) / (dx + dy)      this.fy = (stopV - this.scrollTop) / (dx + dy)      this.stopH = stopH      this.stopV = stopV      this.speed = d / aniLen * 1000      window.setTimeout(this.gRef + ".scroll()", this.y.minRes)    }  }}// jump to an arbitrary position in two dimensions.ypSimpleScroll.prototype.jumpTo = function(nx, ny) {   if (this.loaded)  {    nx = Math.min(Math.max(nx, 0), this.scrollW)    ny = Math.min(Math.max(ny, 0), this.scrollH)    this.scrollLeft = nx    this.scrollTop = ny    if (this.y.ns4)this.content.moveTo(-nx, -ny)    else {      this.content.style.left = -nx + "px"      this.content.style.top = -ny + "px"    }  }}// =========================================================================// =============================== private =================================// =========================================================================ypSimpleScroll.minRes = 10ypSimpleScroll.ie  = document.all ? 1 : 0ypSimpleScroll.ns4 = document.layers ? 1 : 0ypSimpleScroll.dom = document.getElementById ? 1 : 0ypSimpleScroll.mac = navigator.platform == "MacPPC"ypSimpleScroll.mo5 = document.getElementById && !document.all ? 1 : 0// recursively calls itself to animateypSimpleScroll.prototype.scroll = function() {  this.aniTimer = window.setTimeout(this.gRef + ".scroll()", this.y.minRes)  var nt = (new Date()).getTime()  var d = Math.round((nt - this.lastTime) / 1000 * this.speed)  if (d > 0)  {    var nx = d * this.fx + this.scrollLeft    var ny = d * this.fy + this.scrollTop    var xOut = (nx >= this.scrollLeft && nx >= this.stopH) || (nx <= this.scrollLeft && nx <= this.stopH)    var yOut = (ny >= this.scrollTop && ny >= this.stopV)  || (ny <= this.scrollTop && ny <= this.stopV)    //window.status = nx + " " + this.fx + " " + this.scrollLeft + " " + this.stopH + " | " + ny + " " + this.fy + " " + this.scrollTop + " " + this.stopV + " : " + d    if (nt - this.lastTime != 0 &&      ((this.fx == 0 && this.fy == 0) ||       (this.fy == 0 && xOut) ||       (this.fx == 0 && yOut) ||       (this.fx != 0 && this.fy != 0 && xOut && yOut)))    {      this.jumpTo(this.stopH, this.stopV)      this.endScroll()    }    else {      this.jumpTo(nx, ny)      this.lastTime = nt    }  }}// constructorfunction ypSimpleScroll(id, left, top, width, height, speed, contentWidth, initLeft, initTop){  var y = this.y = ypSimpleScroll  if (!initLeft)     initLeft     = 0  if (!initTop)      initTop      = 0  if (!contentWidth) contentWidth = width  // fix for netscape4 first-page bug.  if (document.layers && !y.ns4) history.go(0)  if (y.ie || y.ns4 || y.dom) {    this.loaded    = false    this.id      = id    this.origSpeed  = speed    this.aniTimer  = false    this.op      = ""    this.lastTime  = 0    this.clipH    = height    this.clipW    = width    this.scrollTop  = initTop    this.scrollLeft  = initLeft    // global reference to this object    this.gRef = "ypSimpleScroll_"+id    eval(this.gRef+"=this")    var d = document    d.write('<style type="text/css">')    d.write('#' + this.id + 'Container { left:' + left + 'px; top:' + top + 'px; width:' + width + 'px; height:' + height + 'px; clip:rect(0 ' + width + ' ' + height + ' 0); overflow:hidden; }')    d.write('#' + this.id + 'Container, #' + this.id + 'Content { position:relative; }')    d.write('#' + this.id + 'Content { left:' + (-initLeft) + 'px; top:' + (-initTop) + 'px; width:' + contentWidth + 'px; }')    d.write('</style>')  }}// once the nceesary objects are present in the DOM, this gathers some info about them.ypSimpleScroll.prototype.load = function() {  var d, lyrId1, lyrId2  d = document  lyrId1 = this.id + "Container"  lyrId2 = this.id + "Content"  this.container  = this.y.dom ? d.getElementById(lyrId1) : this.y.ie ? d.all[lyrId1] : d.layers[lyrId1]  this.content  = obj2 = this.y.ns4 ? this.container.layers[lyrId2] : this.y.ie ? d.all[lyrId2] : d.getElementById(lyrId2)  this.docH    = Math.max(this.y.ns4 ? this.content.document.height : this.content.offsetHeight, this.clipH)  this.docW    = Math.max(this.y.ns4 ? this.content.document.width  : this.content.offsetWidth,  this.clipW)  this.scrollH  = this.docH - this.clipH  this.scrollW  = this.docW - this.clipW  this.loaded    = true  this.scrollLeft = Math.max(Math.min(this.scrollLeft, this.scrollW),0)  this.scrollTop  = Math.max(Math.min(this.scrollTop, this.scrollH),0)  this.jumpTo(this.scrollLeft, this.scrollTop)}
